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 "page": "https://notionparallax.co.uk/2008/gc-strategies-ensuring-planarity-with-sheared-cones",
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  "name": "Ben Doherty",
  "url": "https://notionparallax.co.uk/"
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 "created": "2008-04-17T17:28:13Z",
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 "content_md": "# gc strategies - ensuring planarity with sheared cones\n\n\n<p><span id=\"spBody\" class=\"Forum_Normal\">here's another strategies tutorial, there is a pdf and gct that's more beautifully formatted over at <a href=\"http://www.gcuser.com\">GCuser.com</a> in the gallery.</span></p>\n<p>This is about making flat quad panels using sheared cones.</p>\n<p>For those of us in Melbourne, there is a particularly horrific example of this in Melbourne central. if you look carefully, you can see the module size split halfway up when the panels get too small.</p>\n<p><img src=\"https://notionparallax.co.uk/assets/glass_08.jpg\" height=\"200\" /><img src=\"https://notionparallax.co.uk/assets/Melb-Central-shot-tower.jpg\" height=\"200\" /></p>\n<p> </p>\n<p>The default solution to panelling anything is to do it in triangles. Any surface can be tiled in triangles. Any three points in space define a triangle, and also a plane.<br />\nQuadrilateral panels are a bit trickier as there are only a certain number of ways of making a surface be predictably tillable using four sided shapes.<br />\nThe way outlined here is the sheared cones method.</p>\n<table border=\"1\" cellpadding=\"1\" cellspacing=\"1\" width=\"500\">\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404797_3e96673fa6_o.jpg\" /></td>\n<td>Given that all triangles are planar, and<br />\nsubdivision of that triangle is guaranteed to be<br />\nplanar too.<br />\nIf the base of a cone is chopped so that it has flat<br />\nsides then the sides of the cone become<br />\ntriangles.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217822_a5dbba7b72_o.jpg\" /></td>\n<td>If we then slice the top off the cone, parallel to<br />\nthe base, then the remaining sections of panel<br />\nare still going to be flat.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404873_2dec83c4c8_o.jpg\" /></td>\n<td>As counter intuitive as it initially feels, if we move<br />\nthe top point of the cone around then the panels<br />\nremain flat as the triangles are still intact. So<br />\nbasically, shearing the cone has no effect on the<br />\nplanarity, hence the name “sheared cone”<br />\nmethod.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404905_b39a1c4ed2_o.jpg\" /></td>\n<td>So if we bump up the number of sides on the<br />\ncone, we begin to see that we are beginning to<br />\nget a more realistic panellisation of the circle.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217904_675bf76aa1_o.jpg\" /></td>\n<td>The top set of points can then become the<br />\nbottom set of points for a new set of panels, and<br />\nso on.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217918_6a1c737046_o.jpg\" /></td>\n<td>So in summary, if two circles are parallel, and<br />\nthey have the same number of points, equally<br />\nspaced on their circumference, then the panels<br />\nbetween them will be planar, regardless of the<br />\nshear or scale of the circles with respect to each<br />\nother.</td>\n</tr>\n</table>\n<p><a href=\"http://creativecommons.org/licenses/by-sa/2.0/uk/\" rel=\"license\"><img src=\"https://notionparallax.co.uk/assets/88x31.png\" style=\"border-width: 0pt\" alt=\"Creative Commons License\" /></a><br />\n<span rel=\"dc:type\" property=\"dc:title\" xmlns:dc=\"http://purl.org/dc/elements/1.1/\">Sheared cones tutorial</span> by <a href=\"http://gcuser.com/Forum/tabid/151/forumid/-1/threadid/2312/scope/posts/language/en-US/www.notionparallax.co.uk\" rel=\"cc:attributionURL\" property=\"cc:attributionName\" xmlns:cc=\"http://creativecommons.org/ns#\">Ben Doherty</a> is licensed under a <a href=\"http://creativecommons.org/licenses/by-sa/2.0/uk/\" rel=\"license\">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales License</a>.</p>\n",
 "content_html": "<h1>gc strategies - ensuring planarity with sheared cones</h1>\n<p><span id=\"spBody\" class=\"Forum_Normal\">here’s another strategies tutorial, there is a pdf and gct that’s more beautifully formatted over at <a href=\"http://www.gcuser.com\">GCuser.com</a> in the gallery.</span></p>\n<p>This is about making flat quad panels using sheared cones.</p>\n<p>For those of us in Melbourne, there is a particularly horrific example of this in Melbourne central. if you look carefully, you can see the module size split halfway up when the panels get too small.</p>\n<p><img src=\"https://notionparallax.co.uk/assets/glass_08.jpg\" height=\"200\" /><img src=\"https://notionparallax.co.uk/assets/Melb-Central-shot-tower.jpg\" height=\"200\" /></p>\n<p> </p>\n<p>The default solution to panelling anything is to do it in triangles. Any surface can be tiled in triangles. Any three points in space define a triangle, and also a plane.<br />\nQuadrilateral panels are a bit trickier as there are only a certain number of ways of making a surface be predictably tillable using four sided shapes.<br />\nThe way outlined here is the sheared cones method.</p>\n<table border=\"1\" cellpadding=\"1\" cellspacing=\"1\" width=\"500\">\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404797_3e96673fa6_o.jpg\" /></td>\n<td>Given that all triangles are planar, and<br />\nsubdivision of that triangle is guaranteed to be<br />\nplanar too.<br />\nIf the base of a cone is chopped so that it has flat<br />\nsides then the sides of the cone become<br />\ntriangles.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217822_a5dbba7b72_o.jpg\" /></td>\n<td>If we then slice the top off the cone, parallel to<br />\nthe base, then the remaining sections of panel<br />\nare still going to be flat.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404873_2dec83c4c8_o.jpg\" /></td>\n<td>As counter intuitive as it initially feels, if we move<br />\nthe top point of the cone around then the panels<br />\nremain flat as the triangles are still intact. So<br />\nbasically, shearing the cone has no effect on the<br />\nplanarity, hence the name “sheared cone”<br />\nmethod.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2420404905_b39a1c4ed2_o.jpg\" /></td>\n<td>So if we bump up the number of sides on the<br />\ncone, we begin to see that we are beginning to<br />\nget a more realistic panellisation of the circle.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217904_675bf76aa1_o.jpg\" /></td>\n<td>The top set of points can then become the<br />\nbottom set of points for a new set of panels, and<br />\nso on.</td>\n</tr>\n<tr>\n<td><img src=\"https://notionparallax.co.uk/assets/2421217918_6a1c737046_o.jpg\" /></td>\n<td>So in summary, if two circles are parallel, and<br />\nthey have the same number of points, equally<br />\nspaced on their circumference, then the panels<br />\nbetween them will be planar, regardless of the<br />\nshear or scale of the circles with respect to each<br />\nother.</td>\n</tr>\n</table>\n<p><a href=\"http://creativecommons.org/licenses/by-sa/2.0/uk/\" rel=\"license\"><img src=\"https://notionparallax.co.uk/assets/88x31.png\" style=\"border-width: 0pt\" alt=\"Creative Commons License\" /></a><br />\n<span rel=\"dc:type\" property=\"dc:title\" xmlns:dc=\"http://purl.org/dc/elements/1.1/\">Sheared cones tutorial</span> by <a href=\"http://gcuser.com/Forum/tabid/151/forumid/-1/threadid/2312/scope/posts/language/en-US/www.notionparallax.co.uk\" rel=\"cc:attributionURL\" property=\"cc:attributionName\" xmlns:cc=\"http://creativecommons.org/ns#\">Ben Doherty</a> is licensed under a <a href=\"http://creativecommons.org/licenses/by-sa/2.0/uk/\" rel=\"license\">Creative Commons Attribution-Share Alike 2.0 UK: England &amp; Wales License</a>.</p>\n",
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