Possible Futures

It’s difficult to sit down and think about the future. It’s tempting to think about the present, but blue and shiny[^construal]. Or to think about the issue that’s important and in the news today, and have much more or much less of it. You need a framework!

This is a game that helps its players think about the future. It gives players specific things to think about, and by thinking about the interactions between those things, gives a different way of thinking. It’s not any more “correct”, but it breaks through the barrier of simplistic utopias or dystopias, and pushes the ideas into the messy, soupy middle.

Have fun with this, and let your imagination loose. If there’s anything we’ve learned from the recent past, it’s that That could never happen means that it’s almost guaranteed to happen.

How to play

Get into teams; teams of 3 seem to work pretty well. If the team is too small it’s hard to get enough ideas bouncing around, if it’s too big, not everyone’s option gets heard.

Print out the cards. In total you need about 10 per team, there are 106 cards now, so you can work that out. If you want to just get the cards as a PDF then they’re here, but if you want the freshest ones, they’re here for you to print yourself.

If you’ve got a particular focus or reason for running this workshop, then it’s probably ok to make a fixed card that is always in each team’s hand. E.g. if you really care about smart cities, make a card (or cards) about that, and make sure that each team always has one of them.

Extra to the teams, someone needs to be the MC/time keeper. It helps to have a few other people going around to get the teams to think a bit differently if they get stuck in a rut.

Early rounds

This is all about getting warmed up. You can play through this stage for as long as you like until you feel like everyone’s “got it”.

I’d recommend playing 3 rounds, the first with 1 card, the second with 2, and the third with 3 cards.

For these first rounds, keep them quick, 10 minutes or so. You should keep these following prompts in mind, but not be too diligent about doing them all. Save the diligence for the last round.

  1. Each team picks N card[s], at random. The job then is to bat ideas around between the team members. Most of the cards don’t explicitly give an outcome, more like an idea or a trend, so it’s the team’s job to think about the bounds of that trend. E.g. will all the bees die, or will we do something magical and get bee populations to their highest ever level?

  2. If you’ve got more than one card, think about each one individually, and then think about their interactions. Do they amplify each other (IoT trackers glued to bees?) or cancel out (a fashion for owning bee eating lizards?).

  3. If you’ve heard of the five whys, this is the five and then whats. Think of an effect:

    1. get started

      • not many bees
    2. and then what?

      • so not as many people get stung as kids
    3. and then what?

      • so more people get stung for the first time as an adult
    4. and then what?

      • so more people die from anaphylaxis without any warning
    5. and then what?

      • so people are more afraid of bees
    6. and then what?

      • so people go out of their way to kill bees when they see them.

    This might not be scientifically supportable, but you can get to some pretty interesting and unintuitive results from it.

  4. Once you’ve got a pretty good grasp on how the ideas interact, take some time to think about them from different perspectives.

    • How does it affect the economy? What about under different forms of government? How would they deal with it in the USA, in France, in China, in North Korea?
    • How will it change what we eat?
    • How will it change what we buy?
    • How will it change family structures?
    • How will it change our free time?
    • How will it change what we think about as we live our lives?
    • How will it change what society values?
  5. Invent a protagonist.

    • What do they do?
    • How is their life different to yours?
    • How is it the same?
  6. Capture it! Write notes, do sketches, take photos of your team acting out scenarios. The idea is to have a record of your thoughts so that if you wanted, you could go back and write a speculative fiction short story about your world.

  7. Put all your cards to one side, and take N+1 new cards. Start again, but with more insight and enthusiasm now that you’re getting more warmed up.

Final round

Each team keeps one card from their last round (so throw away 2 of the three for example).

Play through the same as before, but take the luxury of more time. Make your notes a bit more detailed and your sketches more detailed/atmospheric. Once you’re about 10–15 minutes in we can start to stress test the ideas.

Pair up teams, and present the future to the other team. Their job is to stress test the future. To be clear, it’s not to find a knock down argument that destroys the delicate fiction that you’re assembling! It’s to ask questions that they think that you haven’t thought of, and to ask for clarification. If you’re a dick in your questioning, nobody wins, so help build your partner team’s world.

Once the teams have reciprocated, swap again. Have a little break between swaps to consolidate your team’s thoughts, and then go refreshed into the stress test.

Take a bit more time to weave all these ideas into a story, and then tell everyone about that world.


  • It’s very tempting to think of blissful utopias or of hellish dystopian worlds, but there is good, even joy, in all worlds, and bad in them too.

    Try to avoid extremes in your worlds, it’ll feel much more real if it’s nuanced. Balance is a much better place to make a jump from.

  • Make way more notes than you think you need. At the time everything seems impossibly vibrant, but as the blinding light of the next idea comes along, it’ll bulldoze the preceding ideas out of its path.

  • Grab quotes from others in your team, they’re really usable in future bits of work you’ll do.

The canvas

Fill in the canvas. Its job is to make all the ideas visible, so that you can start to probe them for inconsistencies. Start using post it notes, so that you can change things, a lot.


If you’ve got a big printer, print this as A3 or even better A2

High res download

Or just work through these prompts on whatever paper you’ve got:

  • Imagine an object used in this world
  • What would a convenience store be like (or the nearest thing to one)?
  • What’s child rearing like?
  • What are the last 10 years of a person’s life like in this world
  • draw up a timeline of your protagonist’s day, who do they interact with, what technology do they interact with?
  • How will this scenario
    • affect the economy?
    • change what we eat?
    • change what we buy?
    • change family structures?
    • change our free time?
    • change what we think about as we live our lives?
    • change what society values?
  • How would it play out under different forms of government? How would they deal with it in the USA, in France, in China, in North Korea?


There are two main ways to contribute:

Improving cards

These cards are made by me, who is an expert in none of these topics. If you are an expert then you probably have way more useful things to say! Better illustrations, better prompts, better footnotes, and so on.

You can improve them by going to GitHub and just editing the card you’re interested in. Don’t worry about breaking it, your edit will be sent to me for approval first.

If you’d like to do an easy one, the following cards have been stubbed out but not finished:

  • Pandemics

  • Consumer ML/AI

  • Van life

  • Religious extremism

  • Blockchain

  • Crypto currencies

  • Fake news

  • Online shopping and the redefinition of physical retail

  • Autonomous technology

  • Gaming as socialising/e-sport/entertainment

  • “Progressive” social policy dominance

  • Personal trillionaires

  • Predictive healthcare

  • Post-capitalism

  • Millionaire YouTube kids

  • Mushroom mania

  • Post truth

  • Remote work for all

  • Influencers


  • Lidar

  • No-melody music

  • Echo chambers

  • Citizen science

  • Military robots

  • The Metaverse

  • The Circular Economy

Making new cards

Cards are defined using a YAML format that looks like this:

live: false
title: The name of the card
    source: usefulPicture.jpg
    caption: This is an image of an xxx
    citation: a graph by by YYY
    link: https://www.google.com/
        - The first paragraph.
        - Another one.
        - one more just for luck[^luck].
    luck: "I'm not sure luck really exists: [luck](en.wikipedia.org/wiki/luck)"
    - add a prompt for the players
    - And maybe another one too
card_type: future_tech
        - source_comment: Who wrote this card? Who are you?
          source_link: If you pulled it from somewhere else, ref that here
          update_date: 2021-02-20 #an iso date
        - source_comment: Who updated this card? Who are you?
          source_link: #leave it blank if you like
          update_date: 2021-02-20 #an iso date

Save the file as The name of the card.yaml and either 💌email it to me, or make PR against the repo. (I’d go with email for the moment, until this game gets it’s own repo; my blog is a huge download.)

The current cards are:

  • Universal basic income (UBI)

  • Universal work from home policies

  • Return of the face lift

  • Centralisation of web companies

  • Rewilding

  • GDP

  • Breakdown of traditional education paths

  • 5G/𝒩G

  • Concentration of functions into smart phones

  • Psychedelia

  • Radical life extension

  • Crime/violence

  • Bee population crash

  • Facial recognition

  • Micromobility

  • Discovery of extra-terrestrial beings

  • Cost of domestic property

  • Drones

  • Broadband access inequality

  • Legalisation of drugs

  • Escape into fantasy worlds

  • Walking robots

  • Drone delivery

  • Smart homes & internet of things

  • Dark kitchens

  • China power shift

  • Audio AR

  • Quantum computers

  • Death of music genres

  • Cashless biometric payments

  • Self driving cars

  • Architectural team size

  • Wearable/implantable technology

  • Ubiquitous broadband

  • Internet coverage

  • Full-filter reality

  • Climate migration

  • Non-sovereign currencies

  • Global temperature

  • Betting markets

  • life expectancy

  • Amazon Nations

  • Cost of space travel

  • Screens

  • Indoor plant farming

  • Genetic medicine

  • Virtual reality

  • Working hours

  • Live shopping

  • Carbon labelling for consumer goods

  • Asteroid mining

  • End of the open-plan office

  • Lab meat

  • AI Bias

  • Big data analysis

  • Compute power

  • Cottagecore and Waldenponding

  • Urbanisation

  • Single use plastic ban

  • Digital commutes and forced mindfulness

  • AI creativity

  • XYZ as a service

  • Battery density

  • The gig economy

  • Tech platform exit

  • AGI fast take off

  • “Conservative” policy dominance

  • Zoom fashion

  • Advert free internet

  • Coworking and Cohousing

  • Horse population

  • Population growth rate

  • TikTok/K-pop activism

  • Private internet

  • Economic crash

  • Design for Manufacture and Assembly (DfMA)

  • Mass Timber Construction

  • Private space exploration and asteroid mining

  • Smart homes & internet of things